ecv

About ecv

An enthusiastic fan of Planets Nu and an active blogger for Planets Mag, ecv likes to play every race but will always be a Privateer at heart. In real life he lives in the USA and works in the fine arts sector.

Cloak Intercept: A Feature Badly In Need Of a New Name

Ships with a cloaking device have a special feature built into them. Any time they have a primary enemy selected, and are intercepting something belonging to the primary enemy, they get to trump the battle order. Friendly codes don’t matter, nor do the kill mission or primary enemy settings from the opponent. The ship with the cloaking device enters combat against Continue reading

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Priority Build Points

Planets is a game of managing finite resources. The game has an absolute limit of 500 ships in the sector at any time. Early in the game, players build their fleet. Later, sometime between turn 20 and turn 40, the number of ships in the sector reaches 500, and no more ships can be built.

After the limit hits, you can only build a new ship when a ship disappears somewhere on the map due to destruction or recycling. Continue reading

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Honor in Warfare? A Dissent

My good friend Gnerphk has eloquently and logically put forth a definition of honorable warfare in VGA Planets, published proudly here on Planets Mag. His justifications are sound, logical, and rhetorically impressive. While it is easy to agree with many of the basic premises of his idea of honorable warfare, his thesis consists of the bold yet troubling Continue reading

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Early Construction – An Opinion

This article reflects my own opinion about what to build on the first turn.  In a previous post, I asserted that a Large Deep Space Freighter (LDSF) with Transwarp Drives is always a safe choice to build.  I reaffirm that it is acceptable to build the LDSF on the first turn.

In my opinion, however, there is a better choice for everyone.  Every race should build a capital ship (a ship with weapons – also known as a warship) on turn 1. Continue reading

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The Amazing Small Deep Space Freighter

Tom Graves started a great thread about the many uses of the Small Deep Space Freighter (SDSF) on the news feed at Planets Nu. He has now given us permission to edit and publish his post on Planets Mag for all to see!

NOTE: Certain aspects of this article reference the Priority Build Points system.

In Tom’s words: Small Deep Space Freighters are likely to represent 10-15% of your fleet at the time the Ship Continue reading

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Planets Mag Welcomes the DIE HARD League!

The DIE HARD series hosted by Big Beefer features high-level VGA Planets play for serious players.  Unlike normal public games, DIE HARD sectors do not allow any player to quit under any circumstances.

Planets Mag is now partnering with Big Beefer and the DIE HARD series to present news and links, and give a way for players to socialize outside the game.

All DIE HARD players are encouraged to make an account and log in so you can add your voice to the DIE HARD news.  Welcome, commanders!

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Hearts of Space

I’m a middle-aged man, a professional with a lot of credentials.  On a daily basis I have colleagues who rely on me to get work done.  I also have a family and a social life.

Sound familiar?  My story is pretty typical of a Planets player.  In getting to know my allies and opponents in the game, I’ve quickly learned that Planets players are the cream Continue reading

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Tow Mission and Tow Conflict Resolution

STRAIGHT TALK ABOUT THE TRACTOR BEAM
Written by ECV in 2013

Every ship with two or more engines has the capability of towing any other ship. Wow! This is so useful!  You can tow around your own ships to save on fuel or to economize on engines.  Towing can also be used to minimize risk in minefields and for countless other logistical bonuses.

Guess what?  The tractor beam can also be a frightening weapon.  You might want to tow an enemy ship somewhere and attack it or capture it.  Or you could tow an enemy ship for someone else to attack it.  You can pit players against each other and create chaos in the cluster using the tow mission.

Maybe you’ve figured out how to tow enemy ships away and exploited this to great advantage.  It’s really great fun, isn’t it?  But it’s not so much fun when you are on the receiving Continue reading

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No Ordinary Robber

A privateer is not a common criminal.  Far from an ordinary pirate, the privateer is a professional thief whose operations are supported by a legitimate government.  In human history, privateers were authorized to engage in piracy by governments that lacked sufficient resources for a traditional army or navy.  The privateers’ thievery was not illegal but rather licensed by heads of state and internationally recognized as a licit form of warfare.  Notably, privateering could reduce war casualties because the peaceful transfer of resources resulting Continue reading

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