Planets Academy

Planets Academy is a mobile version of Planets.  Due to its reduced complexity it is a perfect start for young midshipmen to test their strategic skills before they take command in a cluster (classic game).

Currently Planets Academy is available for Android only. IOS Version will follow in a couple of month as soon as the Alpha test have been completed. Gameplay, Interface and mechanics will be adjusted during the Alpha test. This post will help try to keep all information available together and support the documentation Team of Planets.NU.

Links:

Download the game at google play store:
Search for Planets nu and use the Geographical Media Inc client
https://play.google.com/store/apps/details?id=nu.planets.android&hl=de

Official Alpha Test Documentation:
http://planets.nu/#/howtoplay/academy

 

Races available:

The Solar Federation
The Lizard Alliance
The Empire of the Birds
The Fascist Empire
The Robotic Imperium
The Rebel Confederation
The Missing Colonies of Man

The Map:

The Planets Academy map shows a single solar system. The Star is located in the center and you have 200 Planets available for colonization. Instead of light years (ly) distance is measured in Astronomic Units (au).

Ranges:
sensor sweep range 5 au
mine sweep range 1 au
– the ship scan range (how far away you can detect enemy ships in open space) is 7 au
– fighter sweep range 3 au

Economy:

Only 3 Minerals are available in Planets Academy: Duranium, Tritanium and Molebdenium. Those 3 resources can be mined on colonized planets and will be automatically uploaded to the solarsystems stockpile. The minerals section on a planet shows you the amount of each mineral in-ground and the amount of minerals you will mine next turn (+xxx) next to it. The density of each mineral in the ground is indicated by color.

Mineral density color code:
Low -orange
Normal -gray
High – green

Factories will produce 1 megacredit per turn.

Tax:
Natives will be taxed at a fixed rate automatically. Max income for a planet is shown when you own it, and to tax 100mcs you need to have 100 colonist on the planet. To raise your income you need to bring more clans to the planet till you reach the max tax limit. The max tax limit includes the factory output.
Max Tax = Native tax + colonist tax + factory production

Natives:
Natives will grow depending on the temperature.
Avians will generate more taxes per native as they are automatically taxed higher.
Insectoids have double tax rate.
Reptillians have double mining rate
Bovinoids create 1 extra mcs per turn

Ships:

Ship missions are:
– exploration
– sensor sweep (5 au range)
– mine sweep (1 au range)
– lay mines
– intercept
cloak
– HYP and glory device settings still possible through separate setting
Ships can only load clans or ammo (fighters or torpedoes)
To repair a ship you need to move it to your starbase; while in orbit, it will automatically be repaired.

Starbases:

Starbases will build and repair ships
Only planets with 1000+ clans can build starbases
When building a ship on a Starbasae with more then 10.000 clans, the cargo will be filled with clans automatically.

Planets Academy shiplist:

The Solar Federation:

Outrider Class Scout
Nocturne Class Destroyer
Medium Deep Space Freighter
Nebula Class Cruiser
Large Deep Space Freighter
Loki Class Destroyer
Missouri Class Battleship
Thor Class Frigate
Kittyhawk Class Carrier
Nova Class Super-Dreadnought

The Lizard Alliance:

Small Deep Space Freighter
Serpent Class Escort
Medium Deep Space Freighter
Reptile Class Destroyer
Lizard Class Cruiser
Large Deep Space Freighter
Saurian Class Light Cruiser
Loki Class Destroyer
Madonnzila Class Carrier
T-Rex Class Battleship

The Empire of the Birds

Swift Heart Class Scout
Small Deep Space Freighter
Medium Deep Space Freighter
Fearless Wing Cruiser
Large Deep Space Freighter
Deth Specula Class Frigate
Valiant Wind Class Carrier
Resolute Class Battlecruiser
Dark Wing Class Battleship

The Fascist Empire

Small Deep Space Freighter
Little Pest Class Escort
Medium Deep Space Freighter
D7 Coldpain Class Cruiser
Ill Wind Class Battlecruiser
Deth Specula Class Frigate
Valiant Wind Class Carrier
D19b Nefarious Class Destroyer
Large Deep Space Freighter
Victorious Class Battleship

The Robotic Imperium

Small Deep Space Freighter
Cat’s Paw Class Destroyer
Medium Deep Space Freighter
Pawn Class Baseship
Cybernaut Class Baseship
Instrumentality Class Baseship
Large Deep Space Freighter
Automa Class Baseship
Golem Class Baseship

The Rebel Confederation

Cygnus Class Destroyer
Taurus Class Scout
Small Deep Space Freighter
Falcon Class Escort
Deep Space Scout
Medium Deep Space Freighter
Tranquility Class Cruiser
Patriot Class Light Carrier
Gemini Class Transport
Large Deep Space Freighter
Iron Lady Class Frigate
Rush Class Heavy Carrier

The Missing Colonies of Man

Cygnus Class Destroyer
Taurus Class Scout
Small Deep Space Freighter
Medium Deep Space Freighter
Tranquility Class Cruiser
Large Deep Space Freighter
Scorpius Class Light Carrier
Patriot Class Light Carrier
Gemini Class Transport
Iron Lady Class Frigate
Virgo Class Battlestar

More available soon:

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About space

SPACESQUAD is playing planets since the early 1990′s. In the last years he concentrated on the Crystal Confederation with which he became the second and currently reigning Emperor on Planets.Nu

2 thoughts on “Planets Academy

  1. You might want to add that you can only build fighter at Starbases. Quite a strategic difference for players used to “lfm” and the “Build Fighter” mission.

  2. Same for Torps and mkt of course. And two sentences in BigBeefers Howto disturbs me even more:
    – Cannot transfer between ships
    – Cannot transfer fighters to ships

    That means when a big carrier is empty you MUST go back to some Starbase to re-stock. Only good thing is the global resource pool that allows you to build at any base.

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