Ship components – Mass

To calculate the exact empty mass of a ship the the used beam weapons and torpedo launchers are added to the hull mass of a ship design.

Note that neither engines nor fighter bays have their own mass, since they are integrated in the hull mass during the construction process.

Beam Weapons Mass Torpedo launchers Mass
Laser 1 kt Mark 1 Photon 2 kt
X-Ray Laser 1 kt Proton Torpedo 2 kt
Plasma Bolt 2 kt Mark 2 Photon 2 kt
Blaster 4 kt Gamma Bomb 4 kt
Positron Beam 3 kt Mark 3 Photon 2 kt
Disruptor 4 kt Mark 4 Photon 2 kt
Heavy Blaster 7 kt Mark 5 Photon 3 kt
Phaser 5 kt Mark 6 Photon 2 kt
Heavy Disruptor 7 kt Mark 7 Photon 3 kt
Heavy Phaser 6 kt Mark 8 Photon 3 kt

The table shows the mass for one beam weapon, respectively one torpedo launcher.
Should a ship design for example have 4 beam weapons installed, the beam mass must be taken x4.

Minefields – Mines per torpedo type

With the ‘Lay Mines’ mission a ship will transform it’s torpedoes into mines. Different torpedo technologies can create a different number of Deep Space Mines.

Torpedo Type Mines / Torpedo Mines / Torp (Robots)
Mark 1 Photon 1 4
Proton Torpedo 4 16
Mark 2 Photon 9 36
Gamma Bomb 16 64
Mark 3 Photon 25 100
Mark 4 Photon 36 144
Mark 5 Photon 49 196
Mark 6 Photon 64 256
Mark 7 Photon 81 324
Mark 8 Photon 100 400

The most cost effective torpedo in terms of Megacredits for minelaying are the Mark 4 and Mark 7 Photon Torpedoes, while the Mark 8 is much more expensive in Megacredits but lower in the mineral use. For most players the Mark 7 is the only true technology for laying serious Minefields.

Minesweep – Beam weapon efficiency

Different Beams have different sweeping capabilities – the better and more expensive a beam is, the more Mines or Webmines it can destroy.

Beam type Mines swept Webmines swept
Laser 4 3
X-ray 16 12
Plasma Bolt 36 27
Blaster 64 48
Positron Beam 100 75
Disruptor 144 108
Heavy Blaster 196 147
Phaser 256 192
Heavy Disruptor 324 243
Heavy Phaser 400 300

For the total amount of swept mines just take the beam count of your ship hull and multiply it with the sweeping power in the table above. As you can see, the differences are tremendous. If you don’t know whether to build a ship with less beams / higher technology or more beams / lower technology you in most cases can choose the higher technology. As a rule of thumb …

Minefield sizes – Mk7

One Mk7 torpedo will be converted into 81 space mines.
Minefields and sizes if Mark 7 Torpedoes are used:

 


Mk7 minefield sizes before mine decay:

Friendly code Torpedos Mines Radius*
md1 10 810 28 ly
md2 20 1620 40 ly
md3 30 2430 49 ly
md4 40 3240 57 ly
md5 50 4050 64 ly
md6 60 4860 70 ly
md7 70 5670 75 ly
md8 80 6480 81 ly
md9 90 7290 85 ly
md0 100 8100 90 ly
mda 277 22500 150ly

*if a new minefield is layed


Mk7 minefield sizes after mine decay: 

Friendly code Torpedos Mines Diff. Radius**
md1 10 770 -0 ly 28 ly
md2 20 1539 -1 ly 39 ly
md3 30 2309 -1 ly 48 ly
md4 40 3078 -2 ly 55 ly
md5 50 3848 -2 ly 62 ly
md6 60 4617 -2 ly 68 ly
md7 70 5837 -2 ly 73 ly
md8 80 6156 -3 ly 78 ly
md9 90 6926 -2 ly 83 ly
md0 100 7695 -2 ly 88 ly
mda 277 21375 -4 ly 146 ly

** after minefield decay and if a new minefield is layed.

 


The biggest minefield one will ever see, will have a radius of 146 lightyears. When laying a maximum size minefield that no one sweeps, the decay of five percent will destroy 1125 mines, which is the equivalent of 14 mk7 torpedoes or the sweeping power of 3 heavy phasers (webs: 4).

 

Shiplist – Strong to weak

 

(Comment on the data collection and sorting method at the end of the table.)

Starships in order of their firepower, with all ships being equipped with maximum weaponry and fighting for their original race. All ships marked with an asterisk * are only available in campaign games.

 


 

A Name Mass Beams Tubes/Bays
001 Gorbie Class Battlecarrier 980 10 10 Bays
002 Biocide Class Carrier 860 10 10 Bays
003 Golem Class Baseship 850 6 10 Bays
004 Rush Class Heavy Carrier 645 5 10 Bays
005 Virgo Class Battlestar 625 10 8 Bays
006 Automa Class Baseship 560 4 8 Bays
007 Annihilation Class Battleship 960 10 10
008 Nova Class Super-Dreadnought 650 10 10
009 Dark Wing Class Battleship 491 10 8
010 Victorious Class Battleship 451 10 6
011 Thor Class Heavy Frigate* 293 1 8
012 Crystal Thunder Class Carrier 320 6 8 Bays
013 Instrumentality Class Baseship 350 4 7 Bays
014 Super Star Cruiser II* 325 8 5 Bays
015 Madonnzila Class Carrier 331 4 5 Bays
016 Scorpius Class Heavy Carrier* 360 6 5 Bays
017 T-Rex Class Battleship 421 10 5
018 Diamond Flame Class Battleship 451 10 6
019 Missouri Class Battleship 395 8 6
020 Kittyhawk Class Carrier 173 4 6 Bays
B Name Mass Beams Tubes/Bays
021 Scorpius Class Carrier* 330 5 4 Bays
022 Super Star Cruiser 270 8 4 Bays
023 Super Star (II*) Carrier 250 6 4 Bays
024 Cybernaut (and B*) Class Baseship 340 3 5 Bays
025 Diplomacy B Class Cruiser* 220 6 6
026 Thor B Class Frigate* 233 1 8
027 Diplomacy Class Cruiser 180 6 6
028 Thor Class Frigate 173 1 8
029 Ill Wind Class Battlecruiser 275 10 2
030 Deth Specula Heavy Frigate* 183 4 6
031 Bloodfang Class Carrier 220 7 4 Bays
032 Saurian Class Heavy Frigate* 190 9 3
033 Super Star Destroyer 250 8 3 Bays
034 Scorpius Class Light Carrier 315 4 2 Bays
035 Nebula Class Cruiser 170 4 4
036 Merlin Class Alchemy Ship 920 8 0
037 Arkham Class Cruiser* 160 6 3
038 Arkham Class Destroyer* 155 6 3
039 Arkham Class Frigate 150 6 3
040 Gaurdian C Class Destroyer* 130 3 6
C Name Mass Beams Tubes/Bays
041 Resolute Class Battlecruiser 180 8 3
042 Emerald Class Battlecruiser 180 8 3
043 Lizard Class Cruiser 160 4 3
044 Deth Specula Stealth / Armoured* 153 6 4
045 Neutronic Refinery Ship 712 6 0
046 Loki Class Destroyer 101 2 4
047 D3 Thorn Class Cruiser* 130 3 5
048 Deth Specula Class Frigate 113 6 4
049 Valiant Wind (and Storm*) Carrier 180 7 3 Bays
050 Vendetta B / C Class Frigate* 100 4 4
051 D7 Coldpain Class Cruiser 175 4 2
052 D3 Thorn Class Frigate* 110 3 5
053 Vendetta Class Frigate 100 4 4
054 Moscow Class Star Destroyer* 173 4 4 Bays
055 Pawn (and B*) Class Baseship 260 2 2 Bays
056 Banshee Class Destroyer 120 4 2
057 Tranquility Class Cruiser 160 4 2
058 Super Star Frigate 150 5 3
059 Vendetta Stealth Class Frigate* 100 4 4
060 D3 Thorn Class Destroyer 90 2 4
D Name Mass Beams Tubes/Bays
061 Meteor Class Blockade Runner 90 4 4
062 Cygnus Class Destroyer 90 4 4
063 Gaurdian (and B*) Destroyer 80 3 6
064 Wild Banshee Class Destroyer* 120 10 1
065 Saurian Class Frigate* 130 7 2
066 Banshee B Class Destroyer* 120 7 1
067 Saber Class Shield Generator* 173 10 0
068 Onyx Class Frigate 153 8 1
069 Patriot Class Light Carrier 90 2 6 Bays
070 Skyfire Cruiser (and Transport*) 150 4 2
071 Saurian Class Light Cruiser 120 4 2
072 Nocturne Class Destroyer 90 4 2
073 Iron Lady Frigate (and Command*) 150 8 2
074 Firecloud Class Cruiser 120 6 2
075 Bright Heart (and Light*) Destroyer 80 2 4
076 Moscow Class Star Escort 173 4 2 Bays
077 Enlighten Research Vessel* 160 5 1
078 Saber Class Frigate 153 10 0
079 Fearless Wing Cruiser 150 6 1
080 Ruby Class Light Cruiser 120 4 2
E Name Mass Beams Tubes/Bays
081 Cat’s Paw Class Destroyer 120 4 2
082 Cobol Class Research Cruiser 115 4 2
083 H-ross Class Light Carrier 170 2 2 Bays
084 Lady Royale Class Cruiser 130 4 1
085 Sage Class Frigate (and Repair Ship*) 100 4 2
086 Dwarfstar II Class Transport* 110 6 0
087 Quietus Class Cruiser 130 4 1
088 White Falcon Class Cruiser 120 4 1
089 Sky Garnet Destroyer (and Frigate*) 90 7 1
090 D7a (and b*) Painmaker Cruiser* 170 4 0
091 D19b (and c*) Nefarious Destroyer 96 7 0
092 Gemini Class Transport 140 4 1 Bay
093 Dwarfstar Class Transport 100 6 0
094 Brynhild Class Escort 90 4 0
095 B222 (and b*) Destroyer 86 7 0
096 Br5 Kaye Class Torpedo Boat 57 4 1
097 Little Pest Class Escort 75 6 0
098 Iron Slave Class Baseship (and Tug*) 60 1 2 Bays
099 Opal Class Torpedo Boat 67 1 1
100 Sapphire Class Space Ship* 57 1 1
F Name Mass Beams Tubes/Bays
101 Little Joe Class (and Light*) Escort 65 6 0
102 Little Pest Light Escort* 55 6 0
103 Red Wind Class (and Storm*-) Carrier 70 2 2 Bays
104 Sagittarius Class Transport 99 2 1 Bay
105 Br4 Class Gunship 55 5 0
106 Taurus Class Scout 95 2 0
107 Armored Ore Condenser* 85 2 0
108 Eros Class Research Vessel 35 2 0
109 Bohemian Class Survey Ship 32 2 0
110 Imperial Topaz Gunboats* 65 5 0
111 Ru30 Gunboats* 65 5 0
112 Outrider Class Scout (and Transport*) 75 1 0
113 Aries Class Transport 69 2 0
114 Ru25 Gunboats* 65 4 0
115 Topaz Class Gunboats* 65 4 0
116 Ru25 Gunboat 65 4 0
117 Topez Class Gunboat 65 4 0
118 Reptile Class Destroyer (and Escort*) 60 4 0
119 Taurus Class Transport* 50 2 0
120 Watcher Class Scout 47 2 0
G Name Mass Beams Tubes/Bays
121 Serpent Class Escort 55 2 0
122 Swift Heart Class Scout 45 2 0
123 Armored (and Heavy*) Transport 68 1 0
124 Mig Class Scout (and  Transport*) 37 2 0
125 B41 (and b*) Explorer 35 4 0
126 Deep Space Scout 30 4 0
127 Falcon Class Escort 30 2 0
128 B200 Class Probe 30 2 0
129 Small (and Medium*) Transport 30 2 0
130 Q Tanker 80 0 1 Bay
131 Pl21 Probe 24 1 0
132 Dungeon Class Stargate* 1970 0 0
133 Super Transport Freighter 160 0 0
134 Large Deep Space Freighter 130 0 0
135 Chameleon Class Freighter* 121 0 0
136 Medium Deep Space Freighter 60 0 0
137 Small Deep Space Freighter 30 0 0
138 Neutronic Fuel Carrier 10 0 0

 


 

General Comment:

The above list shows a rough view over the battle performance of the Planets starships. Those were simulated using the maximum firepower that is possible for each hull type and the race that builds those ships. All ships will have a higher chance to beat most other ships below. The chances vary from line to line and can go from 100% / 0% down to 50% / 50% ratios. Just because a ship is above another one does not mean that it will be win undamaged with a 100% chance, it just has a greater chance of winning than the one(s) below. There are specialists in this list that are able to beat singular ships further up or are especially vulnerable to certain lower ship hulls.

Shown are the actual battle performances of 1:1 ship fights when belonging to their origin race – depending on the owner race all hulls can vary in their battle strength. Different weapon systems or settings will also produce different results, as well as the left- / right side advantages. Please note that the performance of battlegroups is not reflected here, nor is there any credit given to the overall performance on the battlefield. Minelayers, factory ships or freighters for example will rarely step into a fight but can be a deciding element.

Methods:

  1. All ships were simulated with the maximum possible weaponry installed.
  2. All ships were simulated as if they were belonging to their origin race. Federation, Lizard and Fascist combat boni were used.
  3. All ships must be able to beat the ship(s) directly below them with at least 50% probability and as many ships as possible below them.

Simulation:

All ships were simulated in rows of minimum 10.000 simulations using PCC2, settings at: NuHost, random friendly code, random sides. Only the wins and losses were used and put into relation to another, rounded to 5% chance steps. Stalemates were not used for the data collection.

Sorting:

First the ships were sorted by hand, then simulated using the Nu Simulator.
In a third run ten ships above and below each ship were simulated in order to erase first sorting mistakes. In the following runs each ship was simulated vs. all other ships, using the simulation method above. Obvious wins and losses (if a ship won by 100% vs. 5-10 ships in a row, that were much lower in the list) were not simulated.

Results:

It was easier to sort this hitlist using the collected data than initially expected – most ships that will (most likely) beat the ship below also have a great chance of beating the rest of the ships further down in the list. Only very specific ships with an uncommon mass in relation to their firepower sometimes jump out, mostly ‘sideways’, as them being either over – or underpowered makes them specialists for certain situations. Examples for an underpowered ship are the Scorpius Class Light Carrier or the Merlin Class and Neutronic Refinery factory ships, while the Thor, Kittyhawk and Patriot Classes rather are overpowered in relation to their combat weight. Specialist ships often show an inconsistent battlepower in comparison the majority and can beat singular ships further up in the list, while being vulnerable to very specific ships further down as well.

The medium, light and very light carriers such as the Moscow Classes, the H-Ross, Valiant and Red Wind Class Carriers seemingly are a flying risk for both the owner and the enemy, as those cover a great range of ships up and (!) down while nearly never producing a sure shot – neither as predator nor as prey.
Torpedo ships tend to have a more distinct predator and prey field.

In the extreme groups A, F and G the results are more distinct from ship to ship than in the middle ranges. Ships in Groups C and D are very close to another in terms of battle performance, ships C46 to C56 often produce 50% / 50% results with only a few percent points in the statistical differences. In cases of a general stalemate i used the results further up and down to compare the overall result and sorted them accordingly. In case of an exact draw (Meteor / Cygnus Classes or Ruby / Cat’s Paw Classes for example) i put the ‘more useful’ ship on top.

Glory Devices – Effects on Fascist ships

 

Frequently asked questions about Glory Devices – APPENDIX 4:

Effects of own Glory Device detonations on Fascist ships, for both D19b (and c*) Class Destroyers (20% of a normal mine hit) and Saber Class Frigates (10% of a normal mine hit).  All ships marked with an asterisk * are only available in Campaign Games. The following tables contain the damage percentage a fascist ship will take when experiencing a Glory Device detonation, how many detonations it will survive, how many detonations can be repaired instantly if enough supplies are on board (limited by cargo hold), and how many supplies will be needed to repair one detonation (hit).

 

 Effects of a D19b/c Nefarious Class detonation (own Glory Device)
Ship DMG per hit Survives hits Can repair hits Supplies / hit
SDSF 65% 1 0 (325)
D7a Painmaker 12% 8 2 60
Little Pest 26% 3 0 130
Neutronic Fuel 182% 0 0 910
MDSF 33% 3 1 165
D7 Coldpain 11% 9 1 55
Small Transport 65% 1 0 (325)
Ill Wind 7% 14 7 35
D3 Thorn 22% 4 0 (110)
LDSF 15% 6 16 75
Valiant Wind 11% 9 1 55
Deth Specula 18% 5 0 (90)
D19b 21% 4 0 (105)
Saber 13% 7 0 (65)
Neutronic Refinery 3% 33 70 15
STF 12% 8 43 60
Victorious 4% 25 6 20
Merlin 2% 50 270 10
Campaign
D7b* 12% 8 2 60
Little Pest Light* 36% 2 0 180
Armored Ore* 23% 4 1 115
Medium Trans* 65% 1 0 325
D3 Frigate* 18% 5 0 90
D3 Cruiser* 15% 6 1 75
D19c* 21% 4 0 105
Deth Armoured* 13% 7 0 65
Deth Stealth* 13% 7 0 65
Saber Shield* 11% 9 0 55
Effects of a Saber Class Frigate detonation (own Glory device):
Ship DMG per hit Survives hits Can repair hits Supplies / hit
SDSF 32% 3 0 (160)
D7a Painmaker 6% 16 4 30
Little Pest 13% 7 0 (65)
Neutronic Fuel 91% 1 0 (455)
MDSF 16% 6 2 80
D7 Coldpain 6% 16 3 30
Small Transport 32% 3 0 (160)
Ill Wind 4% 25 13 20
D3 Thorn 11% 9 0 (55)
LDSF 8% 12 30 40
Valiant Wind 6% 16 2 30
Deth Specula 9% 11 0 (45)
D19b 10% 10 0 (50)
Saber 7% 14 0 (35)
Neutronic Refinery 1% 100 210 5
STF 6% 16 86 30
Victorious 2% 50 13 10
Merlin 1% 100 540 5
Campaign
D7b* 6% 16 4 30
Little Pest Light* 18% 5 0 (90)
Armored Ore* 12% 8 2 60
Medium Trans* 32% 3 1 160
D3 Frigate* 9% 11 0 (45)
D3 Cruiser* 8% 12 3 40
D19c* 10% 10 0 (50)
Deth Armoured* 7% 14 1 35
Deth Stealth* 7% 14 1 35
Saber Shield* 6% 16 0 (30)

Minehits – Ships that will be destroyed [Glory Devices - Ships that will]

Frequently asked questions about Glory Devices – APPENDIX 3:

The following list contains all Planets starships that will be destroyed by a single Glory Device or a Minehit. All ships marked with an asterisk * are only available in Campaign Games. All other ships in the Planets shiplist will either survive a single minehit or Glory Device detonation or even will be able to repair themselves instantly using supplies.

 

Destroyed – Ships that will be destroyed by minehits or Glory Devices.

The Solar Federation (6+1* ships)
Outrider Class Scout
Nocturne Class Destroyer
Bohemian Class Survey Ship
Medium Deep Space Freighter
Eros Class Research Vessel
Brynhild Class Escort
Outrider Class Transport*
The Lizard Alliance (6+1* ships)
Small Deep Space Freighter
Serpent Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Reptile Class Destroyer
Eros Class Research Vessel
Reptile Class Escort*
The Empire of the Birds (6+3* ships)
Swift Heart Class Scout
Neutronic Fuel Carrier
Medium Deep Space Freighter
Bright Heart Class Destroyer
Small Transport
Red Wind Class Carrier
Bright Heart Light Destroyer*
Medium Transport*
Red Wind Storm-Carrier*
The Fascist Empire (6+2*)
Small Deep Space Freighter (only minehit)
Little Pest Class Escort (only minehit)
Neutronic Fuel Carrier (only minehit)
Medium Deep Space Freighter (only minehit)
Small Transport (only minehit)
D3 Thorn Class Destroyer (only minehit)
Little Pest Light Escort* (only minehit)
Medium Transport* (only minehit)
The Privateer Bands (10+4* ships)
Outrider Class Scout
Small Deep Space Freighter
Br4 Class Gunship
Little Pest Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Br5 Kaye Class Torpedo Boat
Small Transport
D3 Thorn Class Destroyer
Red Wind Class Carrier
Outrider Class Transport*
Little Pest Light Escort*
Medium Transport*
Red Wind Storm-Carrier*
The Cyborg (7+3* ships)
Small Deep Space Freighter
B200 Class Probe
Watcher Class Scout
B41 Explorer
Iron Slave Class Baseship
Medium Deep Space Freighter
B222 Destroyer
Iron Slave Class Tug*
B41b Explorer*
B222b Destroyer*
The Crystal Confederation (7+5* ships)
Small Deep Space Freighter
Opal Class Torpedo Boat
Neutronic Fuel Carrier
Medium Deep Space Freighter
Topez Class Gunboat
Small Transport
Sky Garnet Class Destroyer
Topaz Class Gunboats*
Imperial Topaz Class Gunboats*
Medium Transport*
Sky Garnet Class Frigate*
Sapphire Class Space Ship*
The Evil Empire (6+3* ships)
Small Deep Space Freighter
Ru25 Gunboat
Mig Class Scout
Pl21 Probe
Neutronic Fuel Carrier
Medium Deep Space Freighter
Ru25 Gunboats*
Ru30 Gunboats*
Mig Class Transport*
The Robotic Imperium (3+1* ships)
Small Deep Space Freighter
Iron Slave Class Baseship
Medium Deep Space Freighter
Iron Slave Class Tug*
The Rebel Confederation (11+3* ships)
Small Deep Space Freighter
Taurus Class Scout
Cygnus Class Destroyer
Falcon Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Deep Space Scout
Gaurdian Class Destroyer
Armored Transport
Sagittarius Class Transport
Patriot Class Light Carrier
Taurus Class Transport*
Gaurdian B Class Destroyer*
Heavy Armored Transport*
The Missing Colonies of Man (6+2* ships)
Small Deep Space Freighter
Cygnus Class Destroyer
Little Joe Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Patriot Class Light Carrier
Taurus Class Transport*
Little Joe Light Escort*

Minehits – Ships that can repair themselves [Glory Devices - Ships that can r]

 

Frequently asked questions about Glory Devices – APPENDIX 5:

The following list contains all Planets starships that are able to repair themselves instantly using supplies to compensate at least one Glory Device or Minehit. All ships marked with an asterisk * are only available in Campaign Games.
Please note that these figures require supplies in sufficient numbers on board; some ships will be limited in their fighting abilities due to ammunition shortages if the required supplies for repair are loaded. All other ships in the Planets shiplist will either be destroyed when striking a mine or will require other means to be repaired.

 

Ships that can repair themselves instantly using supplies:

 

The Solar Federation
Nebula Class Cruiser 1 hit
Large Deep Space Freighter 3 hits
Missouri Class Battleship 1 hit
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Nova Class Super-Dreadnought 4 hits
Merlin Class Alchemy Ship 49 hits
The Lizard Alliance
Large Deep Space Freighter 3 hits
Madonnzila Class Carrier (limited fighting) 1 hit
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
T-Rex Class Battleship 1 hit
Merlin Class Alchemy Ship 49 hits
Chameleon Class Freighter (C)* 2 hits
Madonnzila Class Carrier (C)* (limited fighting) 1 hit
T-Rex Class Battleship (C)* 1 hit
The Empire of the Birds
Large Deep Space Freighter 3 hits
Resolute Class Battlecruiser (limited fighting) 1 hit
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Dark Wing Class Battleship 1 hit
Merlin Class Alchemy Ship 49 hits
Skyfire Class Transport 2 hits
The Fascist Empire (only minehits)
Ill Wind Class Battlecruiser 1 hit
Large Deep Space Freighter 3 hits
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Victorious Class Battleship (limited fighting) 1 hit
Merlin Class Alchemy Ship 49 hits
The Privateer Bands
Large Deep Space Freighter 3 hits
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Merlin Class Alchemy Ship 49 hits
Skyfire Class Transport* 2 hits
The Cyborg
Large Deep Space Freighter 3 hits
Biocide Class Carrier 5 hits
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Annihilation Class Battleship 6 hits
Merlin Class Alchemy Ship 49 hits
The Crystal Confederation
Large Deep Space Freighter 3 hits
Emerald Class Battlecruiser 1 hit
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Merlin Class Alchemy Ship 49 hits
The Evil Empire
Large Deep Space Freighter 4 hits
Neutronic Refinery Ship 14 hits
Super Transport Freighter 8 hits
Gorbie Class Battlecarrier 5 hits
Merlin Class Alchemy Ship 49 hits
Super Star Carrier II* (limited fighting) 1 hit
The Robotic Imperium
Large Deep Space Freighter 3 hits
Automa Class Baseship 2 hits
Neutronic Refinery Ship 14 hits
Super Transport freighter 8 hits
Golem Class Baseship 5 hits
Merlin Class Alchemy Ship 49 hits
The Rebel Confederation
Large Deep Space Freighter 3 hits
Tranquility Class Cruiser 1 hit
Gemini Class Transport 1 hit
Super Transport Freighter 8 hits
Rush Class Heavy Carrier 5 hits
Merlin Class Alchemy Ship 49 hits
The Missing Colonies of Man
Large Deep Space Freighter 3 hits
Tranquility Class Cruiser 1 hit
Gemini Class Transport 1 hit
Super Transport Freighter 8 hits
Virgo Class Battlestar 3 hits
Merlin Class Alchemy Ship 49 hits

 

 

Military Score – Ship Components

 

Military Scores of all relevant components:

Engines Score
Star Drive 1 31
Star Drive 2 42
Star Drive 3 53
super Star Drive 4 75
Nova Drive 5 90
HeavyNova Drive 6 158
Quantam Drive 7 275
Hyperdrive 8 405
Transwarp Drive 570
Torpedo Tubes Score
Mk1 Photon 11
Proton 9
Mk2 Photon 29
Gamma Bomb 31
Mk3 Photon 40
Mk4 Photon 50
Mk5 Photon 167
Mk6 Photon 150
Mk7 Photon 180
Mk8 Photon 245
Beam Weapons Score
Laser 6
Xray Laser 7
Plasma Bolt 20
Blaster 80
Positron Beam 102
Disruptor 83
Heavy Blaster 166
Phaser 250
Heavy Disruptor 311
Heavy Phaser 394
Torpedos Score
Mk1 Photon 16
Proton 17
Mk2 Photon 20
Gamma Bomb 25
Mk3 Photon 27
Mk4 Photon 28
Mk5 Photon 46
Mk6 Photon 50
Mk7 Photon 51
Mk8 Photon 69
Note: Torpedos stored at a Starbase count as 0 points.
Note: Torpedos in form of Minefields are counted 1/2
Structures and Fighters Score
Planet Defense Post 5,5
Starbase Defense Post 7,5
Fighter on Starbase 75
Fighter on Ship 150
Empire free Fighter, 1 / 5 62,5 / 312,5
SB Fighters, SB Defense Posts, Planet Defense // First turn 2110

 

Minefield sizes – Mk8

Minefields and sizes if Mark 8 Torpedoes are used:

Friendly code Torpedos Mines Radius*
md1 10 1000 32ly
md2 20 2000 45ly
md3 30 3000 55ly
md4 40 4000 63ly
md5 50 5000 71ly
md6 60 6000 78ly
md7 70 7000 84ly
md8 80 8000 90ly
md9 90 9000 95ly
md0 100 10000 100ly
mda 225 22500 150ly

*if a new minefield is layed


The biggest minefield one will ever see, will have a radius of 146 lightyears.

When laying a maximum size minefield that no one sweeps, the decay of five percent will destroy 1125 mines, which is the equivalent of 14 mk7 torpedoes or the sweeping power of 3 heavy phasers (webs: 4).


 

One Mk8 torpedo will be converted into 100 space mines.