Stationary starmap object: A Starbase can be constructed in orbit of any planet by clicking the ‘Build Starbase’ button in the Planet Screen. They can be used to build, repair or recycle starships and to defend the planet. Each planet can only have one starbase. Starbases can not be moved.
The construction of a starbase requires one hostrun, the costs are:
- 900 Megacredits
- 120 kt Duranium
- 402 kt Tritanium
- 340 kt Molybdenum
Ship works: Once constructed a starbase can load cargo from and to ships by both using friendly codes and/or the transfer screens. They can instantly construct small ships. Before building better ships or ship components Megacredits need to be invested in the 4 Techlevels. For general ship construction works like the fixing or recycling of ships no special technology is needed, the starbase however can only fix / recycle one ship and construct (if the ship limit is not reached) one ship per turn. Starbases can perform special Primary Orders and use special starbase friendly codes.
Fighting: Starbases can be equipped with up to 60 fighters and 200 defenses that will work together with the planetary defense posts if the starbase is involved in planet vs. ship fights. A fully equipped starbase/planet combo can beat nearly any ship in a 1:1 fight, will always fight from the right hand side and after all ships have fought. If starbase is destroyed (and the planet conquered) a new base can be constructed, if the planet is conquered by Ground Combat or Imperial Assault the Starbase will change owner together with the planet and everything that is on there – except for the ship hulls. If the planet becomes unowned (colonists are beamed up or killed) the starbase will be destroyed.
Damage: If a starbase is damaged during a fight its maximum possible (and existing) techlevels will be reduced by the suffered damage percentage. Example: A starbase that is 60% damaged will have all it’s techlevels reduced to techlevel 4 – until it is repaired and the techlevels are researched again. Build orders and already built components remain intact. To repair a starbase it must perform the ‘Repair Starbase’ mission that repairs 5% damage per turn and which does not cost any ressources. ‘Repair Starbase’ will only repair the starbase’s hull but not re-raise the techlevels or restore the original defenses.
- Force a Surrender (before movement)
- Maximum defense (after movement)
- Unload all Freighters (after movement)
- Repair Base (after movement)
- Load torps onto ships (after movement)
- Refuel (after movement)