Minescoop – Precise Scooping

With the newest updates the minefield decay is also displayed in the minefield preview when sweeping and scooping mines. What is very helpful to control enemy minefields can cause problems when trying to decrease your own minefield sizes by scooping parts of them – for example to pull a minefield or web out of an opponent’s sweeping range. Remember that the scooping ship must have a lower ID number than the
sweeping enemy in order to scoop successfully before his ship can start to sweep.
This table below gives you the minimum of lightyears you need to scoop the minefields and webs away from your opponent’s sweeper:

Minefield Number After Resulting Decay Min Min
Radius of Mines 5% Decay Radius (ly) Difference (ly) Web Scoop Mine Scoop
150 22500 21375 146,2 3,8 5ly 9ly
145 21025 19974 141,3 3,7 5ly 9ly
140 19600 18620 136,5 3,5 5ly 9ly
135 18225 17314 131,6 3,4 5ly 9ly
130 16900 16055 126,7 3,3 5ly 9ly
125 15625 14844 121,8 3,2 5ly 9ly
120 14400 13680 117 3 4ly 8ly
115 13225 12564 112,1 2,9 4ly 8ly
110 12100 11495 107,2 2,8 4ly 8ly
105 11025 10474 102,3 2,7 4ly 8ly
100 10000 9500 97,5 2,5 4ly 8ly
95 9025 8574 92,6 2,4 4ly 8ly
90 8100 7695 87,7 2,3 4ly 8ly
85 7225 6864 82,8 2,2 4ly 8ly
80 6400 6080 78 2 3ly 7ly
75 5625 5344 73,1 1,9 3ly 7ly
70 4900 4655 68,2 1,8 3ly 7ly
65 4225 4014 63,4 1,6 3ly 7ly
60 3600 3420 58,5 1,5 3ly 7ly
55 3025 2874 53,6 1,4 3ly 7ly
50 2500 2375 48,7 1,3 3ly 7ly
45 2025 1924 43,9 1,1 3ly 7ly
40 1600 1520 39 1 2ly 6ly
35 1225 1164 34,1 0,9 2ly 6ly
30 900 855 29,2 0,8 2ly 6ly
25 625 594 24,4 0,6 2ly 6ly
20 400 380 19,5 0,5 2ly 6ly
15 225 214 14,6 0,4 2ly 6ly
10 100 95 9,7 0,3 2ly 6ly
5 25 24 4,9 0,1 2ly 6ly

Good luck, Commander!

Minefields – Minehit probabilites

The probability of hitting a regular Space Mine while traveling through a minefield.

Distance in LY Normal Ship
Cloaked Ship
1 1,00% 0,50%
2 1,99% 1,00%
3 2,97% 1,49%
4 3,94% 1,99%
5 4,90% 2,48%
6 5,85% 2,96%
7 6,79% 3,45%
8 7,73% 3,93%
9 8,65% 4,41%
10 9,56% 4,89%
11 10,47% 5,36%
12 11,36% 5,84%
13 12,25% 6,31%
14 13,13% 6,78%
15 13,99% 7,24%
16 14,85% 7,71%
17 15,71% 8,17%
18 16,55% 8,63%
19 17,38% 9,08%
20 18,21% 9,54%
21 19,03% 9,99%
22 19,84% 10,44%
23 20,64% 10,89%
24 21,43% 11,33%
25 22,22% 11,78%
26 23,00% 12,22%
27 23,77% 12,66%
28 24,53% 13,09%
29 25,28% 13,53%
30 26,03% 13,96%
31 26,77% 14,39%
32 27,50% 14,82%
33 28,23% 15,25%
34 28,94% 15,67%
35 29,66% 16,09%
36 30,36% 16,51%
37 31,06% 16,93%
38 31,74% 17,34%
39 32,43% 17,76%
40 33,10% 18,17%
41 33,77% 18,58%
42 34,43% 18,98%
43 35,09% 19,39%
44 35,74% 19,79%
45 36,38% 20,19%
46 37,02% 20,59%
47 37,65% 20,99%
48 38,27% 21,38%
49 38,89% 21,78%
50 39,50% 22,17%
51 40,10% 22,56%
52 40,70% 22,95%
53 41,30% 23,33%
54 41,88% 23,71%
55 42,46% 24,10%
56 43,04% 24,47%
57 43,61% 24,85%
58 44,17% 25,23%
59 44,73% 25,60%
60 45,28% 25,97%
61 45,83% 26,34%
62 46,37% 26,71%
63 46,91% 27,08%
64 47,44% 27,44%
65 47,97% 27,81%
66 48,49% 28,17%
67 49,00% 28,53%
68 49,51% 28,88%
69 50,02% 29,24%
70 50,52% 29,59%
71 51,01% 29,95%
72 51,50% 30,30%
73 51,99% 30,64%
74 52,47% 30,99%
75 52,94% 31,34%
76 53,41% 31,68%
77 53,88% 32,02%
78 54,34% 32,36%
79 54,80% 32,70%
80 55,25% 33,04%
81 55,70% 33,37%

Minefields – Mines per torpedo type

With the ‘Lay Mines’ mission a ship will transform it’s torpedoes into mines. Different torpedo technologies can create a different number of Deep Space Mines.

Torpedo Type Mines / Torpedo Mines / Torp (Robots)
Mark 1 Photon 1 4
Proton Torpedo 4 16
Mark 2 Photon 9 36
Gamma Bomb 16 64
Mark 3 Photon 25 100
Mark 4 Photon 36 144
Mark 5 Photon 49 196
Mark 6 Photon 64 256
Mark 7 Photon 81 324
Mark 8 Photon 100 400

The most cost effective torpedo in terms of Megacredits for minelaying are the Mark 4 and Mark 7 Photon Torpedoes, while the Mark 8 is much more expensive in Megacredits but lower in the mineral use. For most players the Mark 7 is the only true technology for laying serious Minefields.

Minefield sizes – Mk7

One Mk7 torpedo will be converted into 81 space mines.
Minefields and sizes if Mark 7 Torpedoes are used:

 


Mk7 minefield sizes before mine decay:

Friendly code Torpedos Mines Radius*
md1 10 810 28 ly
md2 20 1620 40 ly
md3 30 2430 49 ly
md4 40 3240 57 ly
md5 50 4050 64 ly
md6 60 4860 70 ly
md7 70 5670 75 ly
md8 80 6480 81 ly
md9 90 7290 85 ly
md0 100 8100 90 ly
mda 277 22500 150ly

*if a new minefield is layed


Mk7 minefield sizes after mine decay: 

Friendly code Torpedos Mines Diff. Radius**
md1 10 770 -0 ly 28 ly
md2 20 1539 -1 ly 39 ly
md3 30 2309 -1 ly 48 ly
md4 40 3078 -2 ly 55 ly
md5 50 3848 -2 ly 62 ly
md6 60 4617 -2 ly 68 ly
md7 70 5837 -2 ly 73 ly
md8 80 6156 -3 ly 78 ly
md9 90 6926 -2 ly 83 ly
md0 100 7695 -2 ly 88 ly
mda 277 21375 -4 ly 146 ly

** after minefield decay and if a new minefield is layed.

 


The biggest minefield one will ever see, will have a radius of 146 lightyears. When laying a maximum size minefield that no one sweeps, the decay of five percent will destroy 1125 mines, which is the equivalent of 14 mk7 torpedoes or the sweeping power of 3 heavy phasers (webs: 4).

 

Structures

 

Three types of structures can be built on planets: Mineral Mines, Factories and Defense Posts. The number of structures that can be built on a planet is limited by the number of colonists living on a planet and the available local ressources.

 


 

Structure Purpose Costs per structure
Mineral Mines Extract minerals 4 MC / 1 SU
Factories Produce supplies 3 MC / 1 SU
Defense Posts Defense / Scanner shielding 10MC / 1 SU

MC = Megacredits, SU = Supply Unit

 


 

Maximum structures: The number of possible structures is limited by the colonist clans living on the planet. Low populations can support 1 structure per colonist clan (100 colonists) while high populations can support less structures in relation to their size:

 

Structure low colonist population and then
Mineral Mines one per clan up to 200 200+SQRT(clans-200)
Factories one per clan up to 100 100+SQRT(clans-100)
Defense Posts one per clan up to 50 50+SQRT(clans-50)

 


 

 

Structure decay: If there are less colonist clans living on the planet than the installed structures (higher population earlier in the game) would require, the structures will slowly break down due to low maintenance. In standard Planets.Nu games the decay rate is set to 3 which means that 3 structures will break down each turn until the number of supporting colonists is reached again.

 


 

Host Order: Structures are built immediately during gameplay (client side) and are checked in the beginning of the hostrun. Later in the hostrun the limiting number of colonist clans is checked a second time during the structure decay.

 

Minehits – Ships that will be destroyed [Glory Devices - Ships that will]

Frequently asked questions about Glory Devices – APPENDIX 3:

The following list contains all Planets starships that will be destroyed by a single Glory Device or a Minehit. All ships marked with an asterisk * are only available in Campaign Games. All other ships in the Planets shiplist will either survive a single minehit or Glory Device detonation or even will be able to repair themselves instantly using supplies.

 

Destroyed – Ships that will be destroyed by minehits or Glory Devices.

The Solar Federation (6+1* ships)
Outrider Class Scout
Nocturne Class Destroyer
Bohemian Class Survey Ship
Medium Deep Space Freighter
Eros Class Research Vessel
Brynhild Class Escort
Outrider Class Transport*
The Lizard Alliance (6+1* ships)
Small Deep Space Freighter
Serpent Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Reptile Class Destroyer
Eros Class Research Vessel
Reptile Class Escort*
The Empire of the Birds (6+3* ships)
Swift Heart Class Scout
Neutronic Fuel Carrier
Medium Deep Space Freighter
Bright Heart Class Destroyer
Small Transport
Red Wind Class Carrier
Bright Heart Light Destroyer*
Medium Transport*
Red Wind Storm-Carrier*
The Fascist Empire (6+2*)
Small Deep Space Freighter (only minehit)
Little Pest Class Escort (only minehit)
Neutronic Fuel Carrier (only minehit)
Medium Deep Space Freighter (only minehit)
Small Transport (only minehit)
D3 Thorn Class Destroyer (only minehit)
Little Pest Light Escort* (only minehit)
Medium Transport* (only minehit)
The Privateer Bands (10+4* ships)
Outrider Class Scout
Small Deep Space Freighter
Br4 Class Gunship
Little Pest Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Br5 Kaye Class Torpedo Boat
Small Transport
D3 Thorn Class Destroyer
Red Wind Class Carrier
Outrider Class Transport*
Little Pest Light Escort*
Medium Transport*
Red Wind Storm-Carrier*
The Cyborg (7+3* ships)
Small Deep Space Freighter
B200 Class Probe
Watcher Class Scout
B41 Explorer
Iron Slave Class Baseship
Medium Deep Space Freighter
B222 Destroyer
Iron Slave Class Tug*
B41b Explorer*
B222b Destroyer*
The Crystal Confederation (7+5* ships)
Small Deep Space Freighter
Opal Class Torpedo Boat
Neutronic Fuel Carrier
Medium Deep Space Freighter
Topez Class Gunboat
Small Transport
Sky Garnet Class Destroyer
Topaz Class Gunboats*
Imperial Topaz Class Gunboats*
Medium Transport*
Sky Garnet Class Frigate*
Sapphire Class Space Ship*
The Evil Empire (6+3* ships)
Small Deep Space Freighter
Ru25 Gunboat
Mig Class Scout
Pl21 Probe
Neutronic Fuel Carrier
Medium Deep Space Freighter
Ru25 Gunboats*
Ru30 Gunboats*
Mig Class Transport*
The Robotic Imperium (3+1* ships)
Small Deep Space Freighter
Iron Slave Class Baseship
Medium Deep Space Freighter
Iron Slave Class Tug*
The Rebel Confederation (11+3* ships)
Small Deep Space Freighter
Taurus Class Scout
Cygnus Class Destroyer
Falcon Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Deep Space Scout
Gaurdian Class Destroyer
Armored Transport
Sagittarius Class Transport
Patriot Class Light Carrier
Taurus Class Transport*
Gaurdian B Class Destroyer*
Heavy Armored Transport*
The Missing Colonies of Man (6+2* ships)
Small Deep Space Freighter
Cygnus Class Destroyer
Little Joe Class Escort
Neutronic Fuel Carrier
Medium Deep Space Freighter
Patriot Class Light Carrier
Taurus Class Transport*
Little Joe Light Escort*

Minefield sizes – Mk8

Minefields and sizes if Mark 8 Torpedoes are used:

Friendly code Torpedos Mines Radius*
md1 10 1000 32ly
md2 20 2000 45ly
md3 30 3000 55ly
md4 40 4000 63ly
md5 50 5000 71ly
md6 60 6000 78ly
md7 70 7000 84ly
md8 80 8000 90ly
md9 90 9000 95ly
md0 100 10000 100ly
mda 225 22500 150ly

*if a new minefield is layed


The biggest minefield one will ever see, will have a radius of 146 lightyears.

When laying a maximum size minefield that no one sweeps, the decay of five percent will destroy 1125 mines, which is the equivalent of 14 mk7 torpedoes or the sweeping power of 3 heavy phasers (webs: 4).


 

One Mk8 torpedo will be converted into 100 space mines.