The Bird Fleet

 

The Birdman fleet mainly consists of cloakable ships in various sizes, ranging from scouts and fairly strong cruisers to the only cloakable battleship in the Planets universe. Most ship designs of the Empire of the Birds rely on stealth and and a long range instead of pure firepower and often avoid a direct fight with races that own larger battleships and carriers. Instead they are specialists in guerilla warfare and surprise attacks. The Empire if the Bird’s special mission is called ‘Super Spy’ which allows to find out enemy friendly codes and override them while staying cloaked. This way the Bird fleet secretly can sabotage enemy planets or find a safe way through hostile minefields. Bird ships equipped with a cloaking device are immune to Loki Class decloaking ships but can be detected by Glory Devices. The two larger cloakers of the Empire of the Birds, the famous Resolute Class Battlecruiser and the feared Dark Wing Class Battleship are equipped with an advanced cloaking device that allows them to stay hidden in Ion Storms and that does not require fuel to keep the ship under cloak.
The Empire of the Birds sometimes use their cloaking ships to launch an early attack during the opening phase of the game before the first large carriers are built. They often stay hidden over a planet and wait patiently for the right prey to pass by which then is towed and destroyed without a prior warning sign. When fighting carrier races they tend to focus on sabotaging the enemy’s economic backbone and only engage the large carriers when it is absolutely necessary.

Hull Design Engines Beams Launchers Note
Swift Heart Class Scout 1 2 0 Long range, Cloak
Neutronic Fuel Carrier 2 0 0 Fuel Transporter
Medium Deep Space Freighter 1 0 0 200kt cargo
White Falcon Class Cruiser 2 4 1 Long range, Cloak
Bright Heart Class Destroyer 2 2 4 Cloak
Small Transport 1 4 0 50kt cargo
Fearless Wing Cruiser 2 6 1 Long Range. Cloak
Skyfire Class Cruiser 2 4 2 Long range Minelayer
Large Deep Space Freighter 2 0 0 1200kt cargo
Valiant Wind Class Carrier 2 7 3 Bays Carrier
Deth Specula Class Frigate 2 6 4 Cloak
Resolute Class Battlecruiser 2 6 3 Advanced Cloak
Red Wind Class Carrier 2 2 2 Carrier, Cloak
Neutronic Refinery Ship 10 6 0 Makes fuel
Super Transport Freighter 4 0 0 2400kt cargo
Dark Wing Class Battleship 2 10 8 Advanced Cloak
Merlin Class Alchemy Ship 10 8 0 Makes minerals
Campaign Specials Engines Beams Launchers Note
Bright Heart Light Destroyer 1 2 4 Cloak
Medium Transport 1 2 0 180kt cargo
Skyfire Class Heavy Cruiser 2 4 4 More Cargo / Tubes
Valiant Wind B Class Carrier 2 7 3 Bays Less cargo, cheaper
Valiant Wind Storm-Carrier 2 7 3 Bays Less cargo, cheaper
Deth Specula Armoured Frigate 2 6 4 More mass / cargo, cloak
Deth Specula Heavy Frigate 2 6 3 More mass / cargo, cloak
Red Wind Storm-Carrier 2 2 2 Bays Cloaked Fighter Bays, cloak
Enlighten Class Research Vessel 1 5 1 Educational Ship

In campaign games the Empire of the Birds can choose between upgrades of existing ships such as the Medium Transport or ships that become more economic to build. Especially with the Bright Heart Class Light Destroyer and the Skyfire Class Heavy Cruiser the Bird fleet gains two light but strong and versatile ships, while the heavier versions of the Deth Specula add additional firepower in the heavier mid range. Among the upgrades in versatility and firepower the Empire of the Birds can also research and use two very special ships: The Red Wind Storm-Carrier secretly adds 2 Fighter bays to any fighting carrier in the fleet, and the Enlighten Class Research Vessel adds a genuine economic advantage to the Empire of the Birds: The possibility to create higher tax incomes by improving the natives’ government form.

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