What Race Should I Play?

There are a ton of articles on ways to build a proper economy, what to do about cloakers and Ion Storms, battle tactics, and a thousand other details. But if you’re new at the game and all that seems too complicated… well, that’s because it is, at least for right now. To start you off, this might be a better question to ask: Which race should I play? Continue reading

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Defending Against An Early Attack

Any player that’s new to this game will start getting paranoid about being attacked. This is perfectly natural, reasonable and sane. It is, in point of fact, the appropriate reaction; after all, you’ve just voluntarily entered into a contest with ten other people that want you to lose.

On the other hand, the paranoia itself can cripple you. Rather than let that happen Continue reading

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What Race Should I Play? (Short Attention Span Edition)

Look — the game’s complicated enough, right? So don’t waste so much time reading about it; pick one and play already. Yeah, you’re gonna spend the next six months getting your ass handed to you, but so what? If you wanted easy, you’d be back on Facebook playing Farmville. Continue reading

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How To: On Tenacity

This article explains the present workings of the tenacity mechanic on the Planets.Nu website. Included are some “quick fix” solutions to a poor tenacity score and the big question: how low does your rating have to be to make recovery impracticable?

The metric is a new one and subject to constant Continue reading

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Diplomacy; or, Make Dale Carnegie Proud Of You

“The ideas I stand for are not mine. I borrowed them from Socrates. I swiped them from Chesterfield. I stole them from Jesus. And I put them in a book. If you don’t like their rules, whose would you use?” — Dale Carnegie, on his book “How To Win Friends and Influence People

In Planets as in life, true and enduring success cannot belong to a person who fails at diplomacy.  In the Echo Cluster, Continue reading

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