An Old Scroll – The Birdmen Chunnel

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Timo Kreike

The Birdmen Chunnel

You’re playing the Birdmen, and you’re fighting against the Borg (or in general against a race with FireClouds). The ‘Birdmen Chunnel’ describes a way to chunnel your fleet Continue reading

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An Old Scroll – The Birdmen Guide to the Galaxy

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Timo Kreike and the council of twelve in 1998

The Birdmen Guide to the Galaxy

0. Introduction
1. The Birdmen: an Analysis
1.1 Strong points
1.2 Weak Points
1.3 How to overcome your weak points Continue reading

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An Old Scroll – The Birdmen: Not Just Sneaking Around

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Shaun ‘Noysh’ Gilroy

The Birdmen: Not Just Sneaking Around

Introduction
It was a dark day for the Crystalline Confederation. The truce was broken and war was upon them at the worst possible moment in their race’s known history. Three spectral vessels had appeared in orbit around their HomeWorld. Although the unchristened Continue reading

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An Old Scroll – DJ’s Birdmen Guide

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: DJ in 1998

DJ’s Birdmen Guide

Let’s get it straight from the start – the Birdmen are a good race to play. For the beginner they are easy to play while the more experienced can take the Birdies on to Continue reading

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An Old Scroll – Hawkeye’s Guide to the Birdmen

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Hawkeye

Hawkeye’s Guide to the Birdmen

The Birdmen

A number of guides have already been written on the Birdmen, with some of them giving out some excellent advice to new players. If you’re looking for a powerhouse race that takes out anything in its path, or you’re just playing in your first few games, Continue reading

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An Old Scroll – A Bird In The Hand Is Worth

The Old Scrolls Series from Donovan’s Super Site:
Please note that some data may refer to earlier game versions. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Conrad Lesnewski

A Bird In The Hand Is Worth

In this, the third installment of “The Races of VGAP,” we’ll examine those masters of cloaking, The Birdmen. If you’re hoping to find playing tips that will turn the Birds into a powerhouse race capable of running roughshod over your opponents, I’m afraid you’re going to be disappointed. The Birdmen, in my humble opinion, have a firm hold on the Continue reading

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The importance of staying hidden

It was early in the game, turn 3 to be precise, and the Colonies were expanding rapidly, putting all of their resources into building freighters and sending them forth. He could spy a cluster just out of range of a one-turn jump with his warp 9 engines.  To reach it hidden would take 2 turns and he really wanted to continue pushing his planet count upwards. So early in the Continue reading

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