Hello, Dolly! or, Is Post-Limit Cloning Wise?

And now, as promised, some thoughts on the future desirability of post-limit cloning:

We are all certainly in agreement that, in TimHost 3.20, if this had occurred it would have been a glitch. As this is no longer TimHost, we are permitted to consider whether this ought to exist as a potential feature. We have this right simply because we are no Continue reading

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Priority Build Points

Planets is a game of managing finite resources. The game has an absolute limit of 500 ships in the sector at any time. Early in the game, players build their fleet. Later, sometime between turn 20 and turn 40, the number of ships in the sector reaches 500, and no more ships can be built.

After the limit hits, you can only build a new ship when a ship disappears somewhere on the map due to destruction or recycling. Continue reading

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On Networking, or Keeping Your Head In The Clouds

We of the Cyborg Feudality are justly renowned for our unmatched Cube ships.  The Biocide is as deadly a carrier as any in the game; the Annihilation is the meanest battleship ever built.  Both are massive engines of pure destruction.  Each is designed to dominate in combat; each is the perfect Continue reading

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ACTION NEWS: CLONING

This is your Planets Mag Action News reporter coming to you live from the planet Kobol with a breaking story on ship cloning.

For the past two weeks, the Forums have been abuzz with the rumor that players have been cloning ships after the ship limit has been reached.  Veteran players from all over the cluster say Continue reading

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