Necromancy: The Gentle Art Of Farming The Dead

WARNING: Due to ongoing updates to the Planets Nu game format, this information may soon be outdated in most non-Classic games. FightOrFail is likely to become active soon, which will likely eliminate most of these practices — and of course the new queue is going to change most everything. As we learn more, the article will be modified and more information will be added; please feel free to keep me posted in the comments.

There have been several rather obscure and technical debates in the Nu forums with regard to the practice of “Farming the Dead” (or Necromancy, as I prefer to call it). Some applaud Emork’s use of the Merlin-based PBP factory; others cry Continue reading

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Who’s On First? Combat Order and Battle Value

Ship combat at Planets.Nu is arguably the single most important key element in play. The tactics and complexities would be thought multiform and diverse even before one considers that every player has a unique ship list. Bearing this in mind, it is hardly surprising that many new players are Continue reading

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Cloak Intercept: A Feature Badly In Need Of a New Name

Ships with a cloaking device have a special feature built into them. Any time they have a primary enemy selected, and are intercepting something belonging to the primary enemy, they get to trump the battle order. Friendly codes don’t matter, nor do the kill mission or primary enemy settings from the opponent. The ship with the cloaking device enters combat against Continue reading

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Tow Mission and Tow Conflict Resolution

STRAIGHT TALK ABOUT THE TRACTOR BEAM
Written by ECV in 2013

Every ship with two or more engines has the capability of towing any other ship. Wow! This is so useful!  You can tow around your own ships to save on fuel or to economize on engines.  Towing can also be used to minimize risk in minefields and for countless other logistical bonuses.

Guess what?  The tractor beam can also be a frightening weapon.  You might want to tow an enemy ship somewhere and attack it or capture it.  Or you could tow an enemy ship for someone else to attack it.  You can pit players against each other and create chaos in the cluster using the tow mission.

Maybe you’ve figured out how to tow enemy ships away and exploited this to great advantage.  It’s really great fun, isn’t it?  But it’s not so much fun when you are on the receiving Continue reading

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