Colonial Basics: A Primer For New Players

So you want to play the Missing Colonies of Man, eh? Well, here’s a few basic things you might want to know if you’re just starting out, and I daresay there might be a trick or two in here that even experienced commanders may have missed.

If this is your first-ever game, the Colonies are one of the best choices. They’re one of the easier races to play, and they’re very forgiving if you Continue reading

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Virgos: Worryingly Powerful or Powerfully Worrying?

This article is intended for the novice Colonial player, mostly because I am a novice Colonial player. If it is useful to those more advanced then that is a happy coincidence, or perhaps you’re not actually that good, or maybe I’m just a hidden talent. I’d like to think that all of these Continue reading

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Early Construction – An Opinion

This article reflects my own opinion about what to build on the first turn.  In a previous post, I asserted that a Large Deep Space Freighter (LDSF) with Transwarp Drives is always a safe choice to build.  I reaffirm that it is acceptable to build the LDSF on the first turn.

In my opinion, however, there is a better choice for everyone.  Every race should build a capital ship (a ship with weapons – also known as a warship) on turn 1. Continue reading

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