There are eleven players and one winner (maybe two). Mathematically speaking, this means that sometimes you’re just plain gonna lose, no matter how good or skilled or lucky you happen to be. Sometimes you die; sometimes you survive; sometimes… you change sides. This is technically called “Becoming a Vassal”, though your former teammates may refer to it in other less salubrious terms.
So here’s what happens: Someone has managed to get an overwhelming force next to your homeworld. Your navy is shattered; your escape is cut off. And your planets are Continue reading →
WARNING: Due to ongoing updates to the Planets Nu game format, this information may soon be outdated in most non-Classic games. FightOrFail is likely to become active soon, which will likely eliminate most of these practices — and of course the new queue is going to change most everything. As we learn more, the article will be modified and more information will be added; please feel free to keep me posted in the comments.
There have been several rather obscure and technical debates in the Nu forums with regard to the practice of “Farming the Dead” (or Necromancy, as I prefer to call it). Some applaud Emork’s use of the Merlin-based PBP factory; others cry Continue reading →
This short treatise was inspired by a public thread in the Aries War newsfeed. Two Emperors, at least one likely prospective Emperor, and several current and former championship contestants participated in a lively discussion on the subject, but in the end I felt that as many questions were raised as were answered. Here, then, I have attempted to organize many of the thoughts expressed on the subject and to Continue reading →
Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!
Written by: Emperor Bondservant in the Early 1990s
The Art of Diplomacy
VGA-Planets comes the closest I know to simulating what it would be like to be a commander in a full-scale war — especially considering the impact of having ten other Continue reading →