On The Pursuit Of Victory

There are a lot of articles out there on the mechanics of the game – how many mines you can get out of a Mk6 torpedo, how much an X-Ray Laser masses, that sort of thing. And there are several articles on good general strategies, opening gambits, the best way to defeat a Privateer ambush et cetera. But not much has been written on the big question: How do I win?

Perhaps this is because flawless generals are few; as such, it would require a good deal of arrogance to claim enough expertise to offer a definitive Continue reading

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Strategic Diplomatic Positioning

I think we all have played many kinds of war and strategy games. In all of them you try to position your units in a beneficial manner, to hold the high ground, so you have better odds to defeat your opponents.

By “strategic diplomacy” I mean the planned effort to position yourself in your game with Continue reading

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Planets Sociology

I’ve played many different PC games over the last 30 years, including “Master of Orion”, “Civilization”, “X-Com” and others. These were excellent games, but now collect dust on my bookshelf, only to be played every few years out of a sense of nostalgia. Why am I forever hooked on Planets, and what makes it different from the rest?

In my opinion it’s the devoted Continue reading

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ACTION NEWS: The Rhetoric Escalates

This is Planets Magazine Action News, coming to you live with a special report: The Capricorn War — Conflict in Echo Cluster!

Hello, I’m Jim Chancellite. The top news story for today is the sudden and abrupt increase in diplomacy in the Capricorn War. We go now to ace reporter Pat Patterson, who is at the Senate Logistical Monitoring Station, just outside of the Capricorn Sector. Pat?

[scene: Pat Patterson with planetary background]
Thanks, Jim. I’m standing here just outside the Corso Lunaris monitoring base. This forest of scanners, antennae and other monitoring equipment is designed to track happenings within the Capricorn War. The signals are decoded inside that security-sealed bunker over there [points] and Continue reading

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Diplomacy; or, Make Dale Carnegie Proud Of You

“The ideas I stand for are not mine. I borrowed them from Socrates. I swiped them from Chesterfield. I stole them from Jesus. And I put them in a book. If you don’t like their rules, whose would you use?” — Dale Carnegie, on his book “How To Win Friends and Influence People

In Planets as in life, true and enduring success cannot belong to a person who fails at diplomacy.  In the Echo Cluster, Continue reading

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Hearts of Space

I’m a middle-aged man, a professional with a lot of credentials.  On a daily basis I have colleagues who rely on me to get work done.  I also have a family and a social life.

Sound familiar?  My story is pretty typical of a Planets player.  In getting to know my allies and opponents in the game, I’ve quickly learned that Planets players are the cream Continue reading

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An Old Scroll – The Art of Diplomacy

The Old Scrolls Series from Donovan’s Super Site:

Please note that some data may refer to earlier game versions or different host settings. Although game and strategies have advanced since the writing of this guide, the provided information is more than useful for an inspired gameplay and a good base to start from. Enjoy!

Written by: Emperor Bondservant in the Early 1990s

The Art of Diplomacy

VGA-Planets comes the closest I know to simulating what it would be like to be a commander in a full-scale war — especially considering the impact of having ten other Continue reading

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Maximizing Efficiency in Collaborative Play

Successful players generally must collaborate with others in the sector in one way or another, whether through alliances, intelligence agreements, trading agreements, or collaborations toward a common goal.  This article will give you some tips on how to make your collaborations as efficient as possible.

Continue reading

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Alliances and Diplomacy

Planets Nu has several different levels of alliances which you can set from the diplomacy screen:

  • Blocked – The user can not send you messages
  • None – Normal turn by turn deep space communication only
  • Ambassador – Send an ambassador to allow immediate (relayed by email) communication
  • Safe Passage – Share information about your minefields and allow the other player to fly through them
  • Share Intel – Share information about the location of your planets and ships and enemy planets and ships
  • Full Ally – Share all information about your planets and ships and enemies planets and ships
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