The Autonomous Fighter Factory

There are very few Planets races designed to dominate the cluster alone. Those with the strongest ships are vulnerable to cloaking races; those with the weakest ships have secret weapons which, properly used, add balance. And every faction must be played differently, with a precisely balanced economic system designed specifically to support the advantages — and correct for the disadvantages — of each race. Continue reading

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ACTION NEWS: Enter The Space Duck

This is a Planets Magazine Action News Update, coming to you live with a special report: The Pisces War — Conflict in Echo Cluster!

Hello, I’m Jim Chancellite. We’ve just received word that a new commander has taken control of the war machine of the Fascist Empire. We go now to ace reporter Pat Patterson, currently embedded with the 7th Space Cavalry, on active duty on the Fascist-Rebel border. Are you there, Pat?

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Action News: Pisces Pandemonium

This is a Planets Magazine Action News Update, coming to you live from the Pisces War with a special report!

Hello, I’m Jim Chancellite. The top story tonight is the continuing chaos in Fascist State Headquarters, as more party members are being summoned for what has been announced as an “Emergency Quorum” following the unexplained absence of Supreme Commander Plumilol. We go now to roving reporter Pat Patterson, currently on location in the State Capitol. Are you there, Pat?

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The Future Of The Planets Nu Merchant Marine

or, On Operational Mobility

There’s an old saying: that sergeants and captains think about tactics, colonels about strategy, but generals obsess over logistics. We here, safe in our virtual universe, we imagine logistics to be a matter of keeping diesel in the tanks, gas in the trucks, bullets in the guns, food in the kitchens — that sort of thing. But we have only the vaguest inkling what the problem must be like with an army in the field unless we’ve been there. Continue reading 10

On Grand Strategy

It is said of Hannibal that he won every battle but lost the war. The same has been claimed for other historical conflicts with more or less justification: the American conflict in Vietnam, the campaigns of Gustav Adolf den Store of Sweden, and even that Pyrrhus of Epirus from whose name the very phrase “Pyrrhic victory” comes.

But how is this possible? Is war not, more or less, a succession of battles which creates a metaphoric path over which the winner ascends to eventual victory?

As it happens, it is — and then again, it isn’t. Continue reading 14

On The Pursuit Of Victory

There are a lot of articles out there on the mechanics of the game – how many mines you can get out of a Mk6 torpedo, how much an X-Ray Laser masses, that sort of thing. And there are several articles on good general strategies, opening gambits, the best way to defeat a Privateer ambush et cetera. But not much has been written on the big question: How do I win?

Perhaps this is because flawless generals are few; as such, it would require a good deal of arrogance to claim enough expertise to offer a definitive Continue reading 10

Planets Academy

Planets Academy is a mobile version of Planets.  Due to its reduced complexity it is a perfect start for young midshipmen to test their strategic skills before they take command in a cluster (classic game).

Currently Planets Academy is available for Android only. IOS Version will follow in a couple of month as soon as the Alpha test have been completed. Gameplay, Interface and mechanics will be adjusted during the Alpha test. This post will help try to keep all information available together and support the documentation Team of Planets.NU.

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Turn of the Year – The Results

 

At the PlanetsCon 2015 in Leiden, Netherlands the first Turn of the Year Awards were held. Many turns in four categories were handed in from all over the world, nominated by the PlanetsMagazine Crew and presented to the PlanetsCon participants who then discussed and voted democratically for each winner. A big ‘Thank you!’ goes out to all Continue reading 17

Getting To Second Base: Comparing Tactics

Before you get too excited, this article is about neither sex nor baseball. Keep your shirt on.

In both the early PBP and the modern PQ systems, it’s highly advantageous to construct a second starbase early in the game. Many players believe the best move is to use their homeworld to produce the needed minerals, loading them up on a Large Freighter and shipping the whole “starbase-in-a-box” kit out to the first prime native world they discover. It’s a solid move; it creates a potential source for new vessels early on, generates an advantage in the PBP/PP race, and Continue reading 15